As a game developer, I’ve been in the rare and fortunate
Posted: Wed Jul 02, 2025 4:15 am
Position of being able to archive and share source code, assets and development materials from many of my games. One reason is that my publishing contracts let me keep the copyrights (unusual even in the 1980s, almost unheard of today). In 2012, the Strong National Museum of Play agreed to receive a large pile of cartons that were taking up significant shelf space in my garage. When I turned up a long-lost box of 3.5” floppy disks containing Prince of Persia’s 1989 source code, a team of experts descended on my house with a carful of vintage hardware to extract and upload it to github. Wired magazine sent a reporter and photographer to cover the event. Few game studio employees can expect such privileged treatment.
Play Prince of Persia
A more ordinary course of events is photo restoration service by the abrupt closure of Game Informer magazine in August 2024. Its website with three decades’ worth of industry coverage disappeared overnight from the internet—removed by its parent company, GameStop, with no advance warning to the magazine’s subscribers or even to its staff. In this case, a robust network of game fans and journalists (and the Wayback Machine) quickly sprang into action to archive past issues. But similar erasures happen constantly around the world, largely unnoticed by the public. Game studios, local newspapers, and other companies disappear every week, taking their history with them.
As a lifelong author, game developer and graphic novelist who makes my living primarily from royalties, I understand publishers’ desire to control and profit from content they own. But all of the games and books I’ve created were made possible by what came before—including other games, books, movies, and history I could access when I needed it, thanks to archivists and librarians. Their work is unsung, and often unpaid. I’d like to see it unpunished. Having benefited so much from their efforts, it’s painful to me as a creator to see them under attack.
Download the complete Vanishing Culture report.
The Internet Archive’s recent removal of 500,000 books from its online library, after being sued by a group of big publishers who called scanning and lending their books piracy, is now the subject of an ongoing court case. The decision (which may come down to the U.S. Supreme Court) will have a major rippling impact on future preservation efforts and online archiving, including within the video game industry.
I believe in fair use, and I fear for a society in which our ability to document and preserve our history (including books and games we’ve purchased) is effectively hamstrung and blocked by large companies seeking to expand their control of digital platforms. For these reasons, I’m firmly on the archivists’ side.
I can’t help thinking that if the SNCF employees who took home those file boxes of train floor plans and route maps in the 1970s were to do the equivalent today—scan and upload them to a vintage railway enthusiasts’ website, say—they might well find themselves hit with a takedown notice and legal threats. Theft of intellectual property, violation of non-disclosure agreements, conspiracy to commit piracy. In today’s climate, I wouldn’t blame them for hesitating, or for letting their employer consign that history to oblivion.
The little corner of our world to which I’ve dedicated my working life—making video games, books and graphic novels—is just one small niche. But it depends on, and is connected to, all the rest. I hope that the French railway enthusiasts’ club still exists. I hope GameStop allows the readers and former staff who treasured their magazine to preserve its legacy without interference. And I hope the Internet Archive wins their case.
Play Prince of Persia
A more ordinary course of events is photo restoration service by the abrupt closure of Game Informer magazine in August 2024. Its website with three decades’ worth of industry coverage disappeared overnight from the internet—removed by its parent company, GameStop, with no advance warning to the magazine’s subscribers or even to its staff. In this case, a robust network of game fans and journalists (and the Wayback Machine) quickly sprang into action to archive past issues. But similar erasures happen constantly around the world, largely unnoticed by the public. Game studios, local newspapers, and other companies disappear every week, taking their history with them.
As a lifelong author, game developer and graphic novelist who makes my living primarily from royalties, I understand publishers’ desire to control and profit from content they own. But all of the games and books I’ve created were made possible by what came before—including other games, books, movies, and history I could access when I needed it, thanks to archivists and librarians. Their work is unsung, and often unpaid. I’d like to see it unpunished. Having benefited so much from their efforts, it’s painful to me as a creator to see them under attack.
Download the complete Vanishing Culture report.
The Internet Archive’s recent removal of 500,000 books from its online library, after being sued by a group of big publishers who called scanning and lending their books piracy, is now the subject of an ongoing court case. The decision (which may come down to the U.S. Supreme Court) will have a major rippling impact on future preservation efforts and online archiving, including within the video game industry.
I believe in fair use, and I fear for a society in which our ability to document and preserve our history (including books and games we’ve purchased) is effectively hamstrung and blocked by large companies seeking to expand their control of digital platforms. For these reasons, I’m firmly on the archivists’ side.
I can’t help thinking that if the SNCF employees who took home those file boxes of train floor plans and route maps in the 1970s were to do the equivalent today—scan and upload them to a vintage railway enthusiasts’ website, say—they might well find themselves hit with a takedown notice and legal threats. Theft of intellectual property, violation of non-disclosure agreements, conspiracy to commit piracy. In today’s climate, I wouldn’t blame them for hesitating, or for letting their employer consign that history to oblivion.
The little corner of our world to which I’ve dedicated my working life—making video games, books and graphic novels—is just one small niche. But it depends on, and is connected to, all the rest. I hope that the French railway enthusiasts’ club still exists. I hope GameStop allows the readers and former staff who treasured their magazine to preserve its legacy without interference. And I hope the Internet Archive wins their case.